From Corporate Behavior to Branded Customer Experience

Customer Experience plays an important role in customers decision making today, but it is usually not regarded as an element of brand building. However, if you look at Customer Experience as the result of the behavior displayed by a business and its employees it integrates nicely into the highly influential concept of “Corporate Identity” and becomes manageable. According to this concept, the identity of a brand or organization is the root for its design, its communication and its behavior, which in turn form the organization’s image in people’s minds. This article outlines how Service Design as methodology can help Corporate Behavior as “Branded Customer Experience” become an integral part to shape an organization’s identity and image.

“The most important and effective tool of corporate identity is a company’s coherent behavior, alongside with its impact and consequences” (1).

Over 30 years ago, Birkigt, Stadler and Funck stated in their definitive work Corporate Identity that organizations could present themselves far more effectively through their behavior than their statements. Corporate Behavior, alongside Corporate Design and Corporate Communication, is one of the building blocks of Corporate Identity (CI), which makes up a company’s personality, or the company’s way of seeing itself.

This model was since used for the identities of many companies. Yet it appears that, in reality, behavior plays a far lesser role in CI than design and communication do (1, 2, 3). This imbalance is more obvious now than ever: the over- abundance of communication media and the constant stream of messages have actually diminished the impact and effectiveness of Corporate Communication. This article outlines how Service Design can help Corporate Behavior fulfill its intended role in the CI mix: to help present corporate personality and shape corporate image.

Although nowadays the concept of Brand is more widespread than Corporate Identity, the two notions are closely related. As stated above, CI builds on impressions from design, communication and behavior, while brand is often seen as the sum of all experiences with a company, its products and services. In this respect, it would also be fair to speak of Brand Identity – and, consequently, of Brand Design, Brand Communication or Brand Behavior – and apply the conclusions from this article to both concepts.

Corporate behavior, the neglected child

According to Paulmann Corporate Behavior describes actions that involve various groups – external ones like customers, partners, suppliers, shareholders and the public as well as internal ones like employees (4). Behavior is inherent to every encounter with a company. Depending on the touchpoint they encounter, customers can experience very different behavior: the website of an airline can be inspiring and simple, the app informative and precise, and the cabin staff welcoming and friendly.

For Achterholt Corporate Behavior is the sum of a company’s actions. “Companies also act,” she writes, “and the sum of their actions describes their behavior” (2). Corporate Behavior also shapes relationships – according to her, reciprocal actions are the primary basis of how individuals establish and form relationships (2).

As stated above, Corporate Behavior tends to play a secondary role in comparison to the other two areas of the identity mix. There are various reasons why it is less common for Corporate Behavior to be intentionally constructed than design or communication. One is that verbal and visual elements yield higher short-term gains: the emotional appeal of an identity-compliant design acts at a larger distance and has a wider reach, something behavior can only do with great difficulty. Communication is substantially more flexible, as messages can be revised at any time. It can be used as image communication, as part of a long-term strategy to implement corporate personality, and as tactical communication to achieve short-term sales targets. Behavior is considered difficult to change because of all the learning it requires (1, 3).  And even though it can be standardized in a similar way than communication and design, it takes a much greater effort to do so, as it involves trainings and long adaptation processes. Other authors cite a lack of methods to make use of behavior instrumentally (2).

Examples of various touchpoints where Corporate Behavior can be experienced.

Three levels of corporate behavior

In order to intentionally construct Corporate Behavior, one has to look at the ways in which companies express themselves.

One-to-many: Actions, taken by either the organization as a whole or by prominent representatives thereof, that have an impact on a large number of stakeholders (employees, customers, shareholders, the media). For example BP’s behavior after the Deepwater Horizon oil spill in 2010, or campaigns by various large corporations to counteract the effects of carbon dioxide emissions through planting trees.

 

Human-to-human: Employee behavior towards individual stakeholders, usually people seeking contact with the company in customer service, local branches or sales.

Service-to-human: Interactions between a company and an individual that are mediated by products, services and interactive media – usually these are referred to as User Experience. For example, a navigation system’s user-friendliness, the process of renting a car, or the waiting time for a taxi ordered via mobile app.

Focusing on the impact: Service Design

Service Design is a method and a mindset to deliberately design services and interactions. In light of the economic shift from an industrial to an information and service society, Service Design has become increasingly relevant as an independent discipline since the early 2000s. It is a holistic approach operating in the fields of design, management and process planning, and uses methods from marketing and social research (5). The purpose of Service Design is to create helpful, usable, desirable, effective and unique services (6). It comprises an interdisciplinary and iterative design process in which contact points with customers, mostly in a commercial context, are identified, defined and developed. Whether material or immaterial, these touchpoints must be concrete points of interactions with customers, may it be in interactions with an employee, a printed form or a mobile app. Service design often deals with entire chains of interactions, for example the customer on-boarding process at a financial services provider.

Service Design is used to create complex service interactions like care sharing.

 

There are a number of important principles to the Service Design process: 

  • Service Design is customer centered. It prioritizes the user over the company, concentrating on results perceived by customers more so than on the company’s behavior.
  • It is a holistic approach, focusing on the sum of the parts within a situation such as needs, goals, skills, media touchpoints and interaction partners, rather than looking disconnectedly at specific media.
  • It is context sensitive, always viewing individual interactions as part of a bigger picture. Architect Eero Saarinen sums it up best: “Always design a thing by considering it in its next larger context – a chair in a room, a room in a house, a house in an environment, an environment in a city plan” (7). 
  • Points of contact between companies and customers are not viewed as isolated events but as part of a sequence over time, factoring in user scenarios and real-life actions – the Customer Journey. 
  • Due to the high level of complexity inherent in the design of interactions, Service Design co-creatively designs points of contact with customers and users, and pursues an iterative process to gradually approach the ideal solution.

 

Even though Service Design deals explicitly with behavior, companies have made little to no deliberate efforts to use it to convey corporate values and corporate personality. Yet, by its unique methods and approaches, it can be particularly influential on the human-to-human and service-to-human levels mentioned above. Currently, Service Design’s main emphasis is to foster simple, usable, efficient and effective customer interactions. Service Design and the methods it provides seem to be holding tremendous potential to be communicating Corporate Identity, just waiting to be tapped into.

Corporate Behavior Design

Five steps are needed to design brand-supporting corporate behavior.
  1. Identify target groups and touchpoints 

The first thing to figure out is: Which group of people should the behavior affect? And to what end? Is the goal to acquire new customers or to reinforce the loyalty of existing suppliers? The next thing to figure out is how the group can be reached, and what the relevant points of interaction are between its members and the company. For coffeehouse chain Starbucks, it is obviously the in-person interactions at the point of sale. The company’s goal is to make itself appear as human as possible, i.e., “to nurture the human spirit” (8). When taking drink orders, Starbucks employees ask customers for their first name. Once they have made the drinks, they call out the people’s names, adding a personal touch to the encounter.

  1. Examine and evaluate behavior

The second step aims to find out which behaviors and experiences take place within certain interactions and touchpoints and how identity can be conveyed there. In Apple Stores, as in any other store, products need to be paid for. Apple, known for its simple and elegant solutions, came up with an alternative to long lines at the cashier, which would not fit the company’s image and that would diminish the buying experience. Namely, every Apple Store employee carries a mobile device that enables card payment on the spot and receive a digital receipt via email. There is no more searching for a register, no more standing in line or unnecessary paper waste. As this example shows, identity-compliant behavior can help customers avoid unpleasant situations and simultaneously communicate the corporate identity.

  1. Translate values and personality into behavior

In a third step, the values and norms of the corporate personality need to be translated into Corporate Behavior, just as appearance is translated into Corporate Design and messages into Corporate Communication. We are refering to an interpretation of values and norms in certain actions and experiences. Take IKEA’s free child-care service Småland, a creative interpretation of “togetherness” and “simplicity”, two of the company’s values (9). Parents are spared the search for a babysitter as well as for an unhappy child lost among the endless furniture displays. Instead, children can play with each other for up to an hour supervised by qualified personnel, while parents are able to shop in peace. 

  1. Verify through iterations and user tests

Given the complexity of people’s experiences and actions a fourth step calls for a test-and-learn approach. Iterations and user tests will help refine processes to find the ideal solution. Over the course of this process, behavior may change entirely before it takes on its final shape.

  1. Formalize and communicate behavior

Finally, Corporate Behavior should be formalized in behavioral guidelines. Training sessions are a great way to familiarize employees with such guidelines. For example, luxury hotel chain Ritz-Carlton describes (12) service values (10), all of which are formulated in first-person statements from the employee perspective. Here are three of the statements:

  •  “I build strong relationships and create Ritz-Carlton guests for life.”
  • “I am empowered to create unique, memorable and personal experiences for our guests.”
  • “I own and immediately resolve guest problems.”
From Starbuck to Ritz Carlton - examples of the five steps when designing Branded Customer Experiences.

Actions speak louder than words

What is the advantage of CI-compliant corporate behavior? In general, it is a powerful way of communicating a company’s personality. After all, it has the same objectives as CI itself: to make a company in its uniqueness more tangible to customers, to deliver a clear corporate gestalt (1), to better differentiate the company from competitors (2) and to heighten the company’s appeal among those who identify with its personality. CI-compliant Corporate Behavior has the potential to address people in a more personal, direct way than Corporate Communication and Corporate Design, which mostly employ mass communication methods. Controlled Corporate Behavior offers a unique opportunity to communicate identity one-to-one through immediate experiences, which reinforces identity by getting customers more involved.

But there are more reasons to focus on Corporate Behavior. When evaluated, it exposes potential discrepancies between behavior and other elements of the CI mix. Such inconsistencies are risky because they undermine the credibility of and trust in a company (3, 4, 11). If customers feel that promises made to them have not been fulfilled, it has negative consequences for the company’s appeal, customer satisfaction and customer loyalty. One study by consultancy firm Bain & Company makes it quite clear how often discrepancies of this kind go unnoticed: “When we recently surveyed 362 firms, we found that 80% believed they delivered a ‘superior experience’ to their customers. But when we then asked customers about their own perceptions, we heard a very different story. They said that only 8% of companies were really delivering”(12).

Thanks to the digital domain, it is very easy for customers today to document and publish inconsistent Corporate Behavior – which also makes it easy for companies to attract negative attention. This happened for example in the spring of 2017, when United Airlines forcibly removed a passenger from an overbooked aircraft. Travelers filmed the situation and posted the video on social media platforms. It can be assumed that many people experienced this as being in stark contrast to the claim “Fly the friendly skies”, a fact that additionally boosted the attention given to the case (13).

Service enterprises are especially worth noting here. In contrast to products, which are basically unchangeable from one encounter to the next, service experiences depend strongly on the employees’ personal state of mind. Because, for the customer, a person representing the brand is the brand itself (14). Brand consultant Wolff Olins places emphasis on the Customer Experience: “Airlines are a classic example of behaviorally led brands. We almost always judge an airline on the basis of the service we received; not how long it took to go from Budapest to Amsterdam but what the experience was like from the moment we arrived at the airport till the time when we picked up our luggage“ (15).

Moving towards a corporate experience

Today brand encounters need to do more than just communicate brand or Corporate Identity: they have to offer high added value for customers, foster positive, memorable experiences, and increase brand loyalty. With the means of Service Design behaviour can not only be shaped according to given brand or company values, but contact points, processes and experiences can also be aligned with customer benefit with its help. Brandon Schauer of Adaptive Path shows how crucial it is for companies to provide great, CI-compliant experiences: “Organizations collectively spend billions of dollars each year on experiences intended to attract, serve, and retain customers. They build new stores and launch new websites; answer thousands of questions in call centres; market, advertise, and promote in multiple channels; experiment with trendy mobile apps; roll out new products; and re-engineer services. In short, organizations create and manage a myriad of touchpoints that they want to add up to a differentiated customer experience”(16). Despite that, companies are still investing 20 times more money in advertising every year than they do in developing and improving their services (17).

Conclusion

Corporate Behavior has so far been considered difficult to develop. But different from 30 years ago, Service Design now provides methods, processes and tools to explicitly influence behavior and the resulting experience – this is especially true for interactions between customer and employee as well as when using offers. Reinterpreting the idea of Corporate Behavior makes it no longer the neglected child of the Corporate Identity mix but one of three equal parts. Given the importance of customers and their experiences, companies need to have an integrated view of design, communication and behavior.

Whether identity-building or useful – in the end it is about what customers experience with a company, its employees, offers, interfaces or processes. The sensual, cognitive and affective element of an individual experience provide an intensity that makes it highly relevant. It may be this fact that lead Herbst to write “A company is not judged on what it says, but how it acts”(3)

It seems time to approach this aspect of customer relationships more methodically than has been the case so far. Communicating the brand or the identity of an organization through behavior in order to shape personal experiences is a promising way. This is especially true as it can be combined with delivering practical benefits through these encounters. So it may be justified to talk less about corporate images and more about Branded Customer Experiences in the future.

Service Design can be used to create useful brand experiences as well as identity-compliant ones.

References

1 Birkigt, K., Stadler, M. M. & Funck, H. J. (1980). Corporate Identity, 11. edition. Munich: Verlag Moderne Industrie; p. 18, 20-21.

 

2 Achterholt, G. (1991). Corporate Identity: In zehn Arbeitsschritten die eigene Identität finden und umsetzten. Wiesbaden: Gabler; p. 7, 17, 45-46.

 

3 Herbst, D. (1998). Corporate Identity. Berlin: Cornelsen Girardet; p. 23, 61-62.

 

4 Paulmann, R. (2005). Double Loop – Basiswissen Corporate Identity. Mainz: Hermann Schmidt; p. 84.

 

5 Stickdorn, M. & Schneider, J. (2010). This is Service Design Thinking. Amsterdam: BIS Publishers; p.84.

 

6 Mager, B. (2009). Service Design. Paderborn: W. Fink/UTB; p. 42.

 

7 Harriss, H. (2009). 08: The taxonomy and transposition of architectural knowledge. RIBA Research Symposium 2009. London: Oxford Brookes University; p. 1.

 

8 Starbucks Coffee Company (2010). Our Starbucks Mission Statement. http://www.starbucks.com/about-us/company-information/mission-statement

 

9 IKEA (2010). IKEA values. http://www.ikea.com/ms/en_US/jobs/join_us/ikea_values/

 

10 Ritz-Carlton (2007). Service Values: I Am Proud To Be Ritz-Carlton. http://www.ritzcarlton.com/en/Corporate/GoldStandards/Default.htm

 

11 Munzinger, U. & Musiol K. G. (2008). Markenkommunikation. Munich: mi-Fachbuchverlag; p.132.

 

12 Allen, J., Reichheld, F. F., Hamilton, B. & Markey, R., (2005). Closing the delivery gap: How to achieve true customer-led growth. Bain & Company.

 

13 The Guardian (11/04/2017). United Airlines passenger violently dragged from seat on overbooked flight. https://www.theguardian.com/us-news/2017/apr/10/united-airlines-video-passenger-removed-overbooked-flight

 

14 Olins, W. (2003): On Brand. London: Thames & Hudson; p. 75.

 

15 Olins, W. (2008). The Brand Handbook. London: Thames & Hudson; p. 42.

 

16 Schauer, B. (2013). 2013, Adaptive Path’s Guide to Experience Mapping. San Francisco: Adaptive Path; p. 3.

 

17 Schauer, B. (2012). Serious Service Sag. http://www.adaptivepath.com/ideas/serious-service-sag

 

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